| Ultimate Frisbee Rules |
NYC Social Sports Club Rules
Number of PlayersTeam rosters typically have 12-15 players. Teams may have up to 7 players on the field. At least 2 of the on field players must be women, unless otherwise indicated at the beginning of the Season. Any Team with only 1 woman present, may play down a player at 5 men/1 woman. Teams must have 5 (rostered and registered non member Substitutes) players present at game time to prevent a forfeit and may invite Substitute players to join them. SubstitutionsTeams may invite a reasonable number of players from other Teams in their division, Subject to the Ref’s discretion. One-time non-member Substitute players may register in advance or walk-up the day of the game. All Substitutes will be required to sign a liability waiver and pay a $15, one-night participation fee. Please check-in with our on-site Game Coordinator, who will have a list of pre-registered Substitutes and will process payments and waivers for walk-ups. Teams involving Substitutes may not exceed the headcount of their original roster and individuals may not serve as a Substitute player more than 3 times during a Season. Substitute players must check in with the Game Coordinator onsite to receive a league issued pinnie to wear in the Game. Substitute players must leave a form of identification with the Game Coordinator in exchange for the participation pinnie. The ID will be returned to the player when the pinnie is turned in after the Game. No Substitutions are allowed during the Playoffs. players may only replace Teammates after a score or during an injury timeout. Game Length and StructureThe game consists of two 18-minute halves. There is a 2 to 3-minute half time. GENERAL ULTIMATE FRISBEE RULESInitiate PlayPrior to each game, the Game Coordinator will conduct a “coin toss” with the Game Disc. The Captain that wins the coin toss will either choose whether they wish to begin on offense/defense or choose which endzone they first wish to defend. The Captain losing the coin toss will make the other choice. Each point begins with both Teams lining up on the front of their respective endzone line. The offense (receiving Team) must remain stationary so the throwing Team can determine their defensive strategy. The defense then throws ("pulls") the disc to the offense. **NOTE: Receiving Teams will not be penalized for dropping a pull. Either Team may stop a disc’s movement, but neither Team may intentionally redirect the disc to their advantage. If a pull travels out of bounds in the air, the offense may center the disc on the goal line (or yard line at which it crossed the sideline). If the pull rolls out of bounds, the disc should start at the point it crossed the sideline or goal line. ScoringEach time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score. Movement of the DiscThe disc may be advanced in any direction by completing a pass to a Teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") audibly counts out ten seconds. Throwers must be given a disc-length of space and may not be double-teamed. A receiver is considered in bounds (or the endzone) if their first point of contact is in bounds. Change of possessionWhen a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense. If the disc was out of bounds, it should start at the point it crossed the sideline or goal line. PicksPicks and screens are prohibited. A pick/screen occurs when an offensive player moves (intentionally or unintentionally) in such a way that the defending player must alter his/her speed or direction to avoid collision. After a pick call, the disc must be returned to its location at the time of the infraction and the defending player must be allowed to catch up to the offensive player. TravelsPlayers who catch the disc must come to a complete stop as quickly as is safe and must establish a single pivot foot. Failure to do so is considered a travel and is prohibited. After a travel call, the thrower must return to the location occupied at the time of the infraction. Non-contact/FoulsPhysical contact between players (even accidental) is considered a foul, regardless of where it occurs on the field. If the foul doesn’t directly impact the play, the game continues uninterrupted. If a foul committed by a defender disrupts possession of the disc, play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone. Players must always return to their location at the time the foul was called. Self-RefereeingPlayers are responsible for self-officiating the game. If a completion or line call is disputed, the player with the best perspective shall make the final judgment. FORFEITSTeams should report to the fields at least 15 minutes before their scheduled starting time of the game. A Team will be forced to forfeit their game if either of the following occur:
Teams will receive a forfeit loss of 4-0 in the official standings, if they have not shown up by the scheduled game time. Exceptions can be made if a Team is waiting on a couple of players (e.g. transit issues), understanding that the delay will cut time from the end of their game, with the final decision Subject to the Game Coordinator’s discretion. Sportsmanship points will be deducted from Teams that forfeit a game due to a 'no-show' or a 'low-show.' Teams can minimize the deduction by Contacting Us ahead of time. Teams will receive:
Inclement WeatherIn the event of heavy rain or snow that results in the conditions of a game being unsafe or travel being unsafe, NYC Social Sports Club will update the Weather Line (347.878.9032) with any postponements at least 90 minutes before game time. In the event a game is called off once already underway, it will be restarted from the kickoff (if still in the first half) or from the second half (if have completed the first half). Postponed games may be rescheduled for other nights of the week, depending on the availability of the venue. Team T-ShirtsEach player on an official Team roster will receive a league-issued shirt at the start of the Season. The shirt must be worn and visible during each and every game of the Season. Players who forget their Team T-Shirt will cause their Team a 0.5 point deduction (each) from that week's Sportsmanship Rating. Players who forget their Team T-Shirt or wear an illegally altered shirt (see below) to the game will be made to wear a pinnie in order to participate in the game. Players must leave a form of identification with the Game Coordinator to receive the participation pinnie. The ID will be returned to the player when the pinnie is turned in after the Game. Team T-Shirts are also used by staff at the sponsor bar to determine whether a player is eligible to receive league discounts. While shirt customization is allowed, Teams/players must abide by the following rules when personalizing shirts:
Names, nicknames, numbers, and Team logos are all welcome additions to the Team T-Shirts. Please also feel free to bedazzle, tie-dye, or apply patches to them, if you are so inclined. If a player's shirt no longer fits into the guidelines above, the player will be charged $10 and issued a replacement shirt. Alcohol, Controlled Substance, and Safety PolicyIndividuals (players, fans, or friends of players) will, at the discretion of NYC Social Sports Club, be ejected immediately if any of the following are true:
Anyone who is ejected from one of our venues or sponsor bars will be required to petition The Club for reinstatement before participating in or attending any Subsequent NYC Social Sports Club event. Team(s) associated with the offending player, friend, or fan will lose 2 Sportsmanship points from its Sportsmanship Rating. These policies are in place for the safety, enjoyment, and continued camaraderie of all players, the sponsoring venues, sponsor bars, and the entire Club. Sportsmanship ScoreA Sportsmanship score (SP) is given to every Team after every game, and is factored into overall league ranking. Teams (and their fans) begin with a ‘5.0’ and are deducted for policy infractions, poor attitudes, low attendance, or absence as described below. Any Team receiving a score below 3.5 must email This e-mail address is being protected from spambots. You need JavaScript enabled to view it to explain their actions and receive official approval prior to participating in future Club games, leagues, or hosted events.
Note: players must wear appropriate colored, league-issued Team T-Shirts during games. Half a point (.5) will be deducted from a Team’s Sportsmanship Rating for each missing shirt. Ejected ParticipantsAny ejected individual must get approval by NYC Social Sports Club prior to attending or participating in future Club games, leagues, or hosted events, including Post-Game Parties. Attempted participation without approval is Subject to further penalties. Rulings may include, but are not limited to, probation, game/league suspension, or permanent expulsion. PLAYOFFSRegular Season Team standings are determined by 1) number of wins, 2) Sportsmanship, and 3) point differential. Teams not advancing to the Playoffs will be awarded a Consolation Game. Top Teams will advance to the Playoffs – typically a single elimination tournament – where they will compete for Gold, Silver, and Bronze Medals and prizes. Please note: Spirit and Bar Awards are given to deserving Teams, regardless of ranking. To be eligible for Playoffs, Teams must have an average Sportsmanship rating of at least ‘4.0’ and cannot have forfeited more than one game during the regular Season. Sorry, no Substitute players are allowed in the Playoffs. Any Team receiving less than ‘3.5’ Sportsmanship in a Playoff game forfeits its spot in the bracket, plus they must receive approval from NYC Social Sports Club prior to participating in future Club games, leagues, or hosted events. MOST IMPORTANTLY!THIS IS A SOCIAL league: Have fun and make new friends. The game may or may not go your way, but the beer is still cold and cheap afterward! |


