| Flag Football Rules |
NYC Social Sports Club Rules
Number of Players 7v7 (LES/Midtown)A team must have a minimum of 5 players to start. A maximum of 7 players may be on the field at any given time, 2 of whom must be women. Any team with only 1 woman participating must play down a player at 5 men/1 woman. Number of Players 6v6 (Chelsea)A team must have a minimum of 4 players to start. Any team facing an opponent with 3 men/ 1 woman or 4 men/ 1 woman, may play with 5 men/ 1 woman. A maximum of 6 players may be on the field at any given time, 2 of whom must be women. Any team with only 1 woman participating may play with 5 men/1 woman and their opponent must also play with the same ratio of 5 men and 1 woman. SubstitutionsNew York professionals are a busy bunch! We understand that, despite your best efforts, registered members may not be able to attend every game. To promote the social spirit of our league, we will be allowing teams to bring Substitute players for our leagues. If a team is short the required number of players in a regular Season game, the team may invite players from other teams in their division to Substitute in for their game. Substitutions from outside the division are allowed; for more info and to register as a Substitute, CLICK HERE. Substitutions during the playoffs are not permitted. Substitute players must check in with the Game Coordinator onsite to receive a league issued pinnie to wear in the Game. Substitute players must leave a form of identification with the Game Coordinator in exchange for the participation pinnie. The ID will be returned to the player when the pinnie is turned in after the Game. Non-Contact
Game Length and StructureGames consist of 2, 18-minute halves (with a brief halftime) with a continuous running game clock. Teams are permitted one timeout per half. If the score is within 8 points or less in the last 2 minutes of the game, the clock will stop for the following reasons:
The FieldThe playing field is broken down into three equal size zones with endzones. Each zone is marked with a cone of a similar color. These cones signify first downs. Yellow cones are used to signify the front of the endzone. Coin Toss and Captains’ MeetingBefore the game, a coin flip with the two team captains determines which has 1st possession. The captain for the away team (as per the NYC Social schedule) will have the choice and must make the choice prior to the flip. The winner of the coin flip chooses one of the following:
Teams may not “Defer” and a choice must be made by the team that wins the toss. After a selection has been made and the ref or game coordinator has confirmed it, the selection may not be changed for any reason. KickoffKicking Team The kicking team lines up in its endzone and the ref gives a signal to start the play. The “kicker” may either punt, place kick or throw the ball and must kickoff from inside his/her endzone. The use of a kicking tee is not permitted, however, a teammate may act as the holder for a place kick. The kicking team may not leave the endzone until the ball is either kicked or released from the kicker’s hands. A team may not get a running start for the kickoff. Only the kicker/thrower is allowed a running start and all others must be stationary until the ball is kicked or released. If the kick goes out of bounds before midfield, it’s spotted where it went out of bounds. If a kick goes out of bounds after midfield, it’s spotted at the last cone the ball passed before going out of bounds (either the midfield or down marker). Receiving Team The receiving team must line up on their respective half of the field. No player is permitted past midfield on the receiving team prior to the kickoff. The ball may be fielded out of the air, cleanly off a bounce, or off any part of another player’s body without hitting the ground. Any “muffed” or failed attempt to field a kickoff that results in the ball hitting the ground after touching the player will be ruled down at the spot of the touch. Once a player from the receiving team begins advancing the ball, all players in front of the ball carrier must stop moving immediately (this is to avoid any attempt at blocking). Members of the receiving team may not at any time form a “wedge”. NCAA defines a “wedge” as at least 3 teammates lining up shoulder to shoulder and less than two yards apart in an effort to block for the ball carrier. A wedge will be considered a block with contact no matter whether or not contact is made. Determining whether or not a wedge has been formed to create an advantage for the receiving team is solely at the discretion of the referee. The wedge can lead to increased injuries and contact. Players behind the ball carrier may move (backwards laterals on kickoffs are legal). Players who move in front of the ball carrier will be called for illegal blocking regardless of whether someone is actually blocked. If the kickoff goes into the receiving team’s endzone, the receiving team can either run the ball out or down the ball, resulting in a touchback. If the kickoff leaves the back of the endzone, it’s automatically a touchback. Touchbacks are placed at the closest cone to the receiving team’s endzone. Initiating a Play and Required Procedure
When the offense is ready, the center snaps the ball directly to the quarterback to start the play. The “Quarterback” is defined as the player directly behind the center (either under center or in shotgun) and initiates the beginning of the play. If it is unclear to the referee who the quarterback is, the referee will stop the play after the snap in question and enforce a penalty for illegal procedure on the offense. All players on the field should have no doubt by the team’s formation who the quarterback is on a given play. Offense We encourage you to pass, run, lateral, and reverse. The more creative the plays the better! But there are a couple things to keep in mind:
Defense Doing its best to avoid contact, the defense can cover the offensive team as it sees fit, however, no defensive player may cross the line of scrimmage until 1 of 3 things happens:
The 5-Second Count After the snap, the referee will begin the count using a 5-second “Mississippi” cadence at normal speed. The count is deemed completed at the point where the referee finishes the final syllable of the 5th Mississippi and not before. The defense can’t cross the line before the count is completed, even if trying to cover a receiver in the backfield. When the count is completed any or all players can rush. The quarterback may not cross the line of scrimmage to run the ball until the referee completes the 5-second count. Once a quarterback throws a forward pass or lateral or hands the ball off, the referee will stop the 5-second count and the defense is free to cross the line of scrimmage. There must be a clear transfer of ball possession between two offensive players for the referee to stop the 5-second count. Defensive “Rusher” The defense may line up anyway it sees fit, with one exception. For each play (that is not a punt or kickoff) the defense must have a player as the “rusher” no more than 3 yards from the line of scrimmage at the snap and until the end of the 5-second count. A defense that fails to employ a rusher will be called for illegal defensive formation. If a team is playing with less than the required number of players, they are not mandated to have a rusher and can’t be penalized for not having one. However, the quarterback can still run at the completion of the 5-second count. Conclusion of a PlayA play ends when 1 of 7 things happens:
Spotting the BallAfter a player has been “tackled”, the Referee spots the ball based on the ball carrier’s hips. For example, when a ball carrier’s flag is pulled or when he/she attempts to score, the referee will look to see where the ball carrier’s hips are at that moment. Female PlaysAt least every 3 rd play must be a “female play” (aka "closed" or “girl” play). To be a female play, 1 of 3 things needs to happen:
Once a team runs a female play (as defined above), the “female play count” resets and the team may choose to run two consecutive male-only plays before it must run a female play again. Prior to each play, Refs tell the teams if the play is "open" or "closed” after stating the down (For example, the ref will say “It’s 2 nd and open,” or “It’s 3 rd and female…”) Teams that fail to run a female-play will be penalized with a loss of down and must run a female play next play. First Downs1st downs are earned based on distance and are not mobile markers, but instead, fixed positions on the field. After the ball is spotted, any part of the ball must be touching the “invisible plane” that is the first down line (similar to the endzone) to be awarded the first down. When a team passes a 1st down marker, they receive a new set of downs. If a team passes a 1st down marker and then loses yardage on a following play, it does not get another 1st down if it crosses a marker it has already passed. Change of PossessionThe ball is turned over to the other team when:
Executing a PuntPunting team On 4th down, a team must declare to the referee whether it wishes to punt (no fake punts).
Receiving team
ScoringA touchdown is scored when a ball carrier’s hips break the plane of the goal line, or a receiver catches a ball (with one foot in bounds) in the endzone. Touchdowns are worth 6 points. IMPORTANT NOTE: A touchdown is ruled based upon the position of the ball carrier’s hips and not the position of the ball or the ball breaking the goal line's plane. Extra PointsTeams may go for 1 or 2 points after achieving a touchdown. No extra point attempts may be returned by the other team for points. Conversions are always ruled an “open play”. 1-Point Conversion: A run or pass play that crosses the goal line from the 5 yard line. 2-Point Conversion: A run or pass play that crosses the goal line from the 10 yard line. After the touchdown and the ball is returned to the Referee, the Referee will ask the captain of the scoring team their decision on whether to go for a 1- or 2-point conversion. At this moment, the 25 second play clock starts. Teams cannot change their decision to go for 1 or 2 point conversions after being called for a penalty. If a team lines up and then changes their mind, the play clock will continue to run during the resetting of the ball by the referee. If in the process of resetting the ball for play, the clock expires, a delay of game penalty will be enforced. The team will now be forced to go with their original decision with the additional penalty yards. Restarting After A ConversionUpon completion of a conversion, the scoring team takes the ball and walks to the opposite end of the field to kickoff. The defense remains on their side of the field and will setup to return the ensuing kickoff. After a scoring drive, teams have 15 seconds to return to their respective endzones before the ref starts the play clock. SafetyA safety occurs when 1 of 3 things happens:
The defensive team is awarded 2 points and possession of the ball at midfield. There is no free kick to restart play. Note: If a player receives a punt or kickoff, or intercepts a pass and the momentum of the of the catch carries them into the endzone, it is not a safety. Unless the player leaves the endzone under his/her own and then returns into the endzone, then it would be ruled a safety. Penalties
Offensive Penalties
Defensive Penalties
EquipmentBelts and flags are provided for you. Team T-Shirts are provided by the league and must be tucked in. Any player wearing a non-Team T-Shirt deemed too confusing to the other team (ex: wrong color or wrong league) and will not be allowed to play. Clothing with loops, large pockets, and hard surfaces are not permitted. Backwards/forward hats, towels, chains and necklaces are not allowed. Metal/removable spikes are not allowed. Molded cleats are permitted provided they don’t tear up the field. We’re playing on turf, so make appropriate shoe decisions. Forfeits 7v7If a team has less than 5 players or no women at game time, the team suffers an automatic forfeit in the standings, although the game will still be played for fun. A game will be ruled a forfeit if any of the following occur:
Teams will receive a forfeit loss of 14-0 in the official standings, if they have not shown up by the scheduled game time. Forfeit time for all games is the officially scheduled game time. Exceptions can be made if a team is waiting on a couple of players (e.g. transit issues) with the understanding that the delay will cut time from the end of their game, and that the final decision is subject to the Referee’s discretion. Forfeits 6v6If a team has less than 4 players or no women at game time, the team suffers an automatic forfeit in the standings, although the game will still be played for fun. A game will be ruled a forfeit if any of the following occur:
Teams will receive a forfeit loss of 14-0 in the official standings, if they have not shown up by the scheduled game time. Forfeit time for all games is the officially scheduled game time. Exceptions can be made if a team is waiting on a couple of players (e.g. transit issues) with the understanding that the delay will cut time from the end of their game, and that the final decision is subject to the Referee’s discretion. Sportsmanship points will be deducted from teams that forfeit a game due to a 'no-show' or a 'low-show'. Teams can minimize the deduction by Contacting Us ahead of time. Teams will receive:
Inclement WeatherNYC Social Sports Club recognizes that the winter months can bring extreme weather conditions. In the event of severe cold weather, determined as a forecasted wind chill factor below 10 degrees Fahrenheit, NYC Social Sports Club will postpone games 90 minutes before game time. In the event of heavy rain or snow that results in the conditions of a game or travel to a game being unsafe, NYC Social will update the Weather Line (347.878.9032) with any postponements 90 minutes before game time. In the event of a game which has been started and then called off due to inclement weather, the game will be restarted from the beginning if less than half of the game has been played or will be called or resumed from the stoppage of play if gameplay crossed the half-game mark. Any games postponed for weather will be rescheduled and information on the rescheduled game will be sent to all players and gamestaff by email. Season AbandonmentRegistered teams that miss two weeks of play will be considered to have abandoned their place in the league. Teams in this category will be contacted by a NYC Social staff member to confirm their status. Teams failing to respond within two business days will be removed from the Season schedule and will forfeit their registration fees. Teams that do respond will be required to supply their reasons for lack of attendance and petition the league for reinstatement. Season abandonment and reactivation decisions will be made on a case-by-case basis at the sole discretion of the league management and must be resolved before a team can return to play in the current Season or in subsequent Seasons. Team T-ShirtsEach player on an official team roster will receive a league-issued shirt at the start of the Season. The shirt must be worn and visible during each and every game of the Season. Players who forget their Team T-Shirt will cause their team a 0.5 point deduction (each) from that week's Sportsmanship Rating. Players who forget their Team T-Shirt or wear an illegally altered Shirt (see below) to the game will be made to wear a pinnie in order to participate in the game. Players must leave a form of identification with the Game Coordinator to receive the participation pinnie. The ID will be returned to the player when the pinnie is turned in after the Game. Team T-Shirts are also used by staff at the sponsor bar to determine whether a player is eligible to receive league discounts. While Shirt customization is allowed, teams/players must abide by the following rules when personalizing Shirts:
Names, nicknames, numbers, and team logos are all welcome additions to the Team T-Shirts. Please also feel free to bedazzle, tie-dye, or apply patches to them, if you are so inclined. If a player's Shirt no longer fits into the guidelines above, the player will be charged $10 and issued a replacement Shirt. Alcohol, Controlled Substance, and Safety PolicyIndividuals (players, fans, or friends of players) will, at the discretion of NYC Social, be ejected immediately if any of the following are true:
Anyone who is ejected from one of our venues or sponsor bars will be required to petition the Club for reinstatement before participating in or attending any subsequent NYC Social event. Team(s) associated with the offending player, friend, or fan will lose 2 Sportsmanship points from their Sportsmanship Rating. These policies are in place for the safety, enjoyment, and continued camaraderie of all players, the sponsoring venues, sponsor bars, and the entire Club. Sportsmanship ScoreA Sportsmanship score (SP) is given to every team after every game, and is factored into overall league ranking. Teams (and their fans) begin with a ‘5.0’ and are deducted for policy infractions, poor attitudes, low attendance, or absence as described below. Any team receiving a score below 3.5 must email This e-mail address is being protected from spambots. You need JavaScript enabled to view it to explain their actions and receive official approval prior to participating in future Club games, leagues, or hosted events. • 5.0 – Exemplary Conduct - Always cooperative with Gamestaff and other players. Rule interpretation and call discussions always polite. Captain has full control of players & fans. • 4.5 – Good, Not Great - Minor taunting, running up the score, excessive celebration, or other actions which diminish overall fun. • 4.0 – Passable Conduct - Team complains about Gamestaff decisions and/or shows minor dissent. • 3.5 – Needs Improvement, Without Penalty - Team frequently complains or is unpleasant, but no penalties are assessed. Teams alerting the office by 3pm the day of a forfeit (Friday for weekend games) will receive a ‘3.5’. • 3.0 – Unsportsmanlike Conduct Penalty - Team verbally argues or is disrespectful. Captain helps control team. Teams not providing timely notice prior to 'low-show' forfeits receive a ‘3.0’. • 2.5 – Two Penalties, No Ejection - No more than two unsportsmanlike conduct penalties. Captain attempts to help. Teams not providing timely notice prior to no-show forfeits receive a ‘2.5’. • 2.0 – Single Ejection - Team has multiple unsportsmanlike penalties and/or player gets ejected. • 1.5 – Single Ejection (Involving Captain) - Captain is ejected or is part of unsportsmanlike conduct penalties. • 1.0 – Multiple Ejections - Captain has no control of team and/or is unwilling to work with staff. Team receives a forfeit loss. • 0.5 – Multiple Ejections (Involving Captain) - Captain has no control of self or team. Team receives a forfeit loss. • 0.0 – Game Discontinued - Physical confrontation, multiple ejections, or poor behavior resulting in discontinuation of game. Note: players must wear appropriate colored, league-issued Team T-Shirts during games. Half a point (.5) will be deducted from a team’s Sportsmanship Rating for each missing Shirt. Ejected ParticipantsAny ejected individual must get approval from NYC Social prior to attending or participating in future Club games, leagues, or hosted events, including Post-Game Parties. Attempted participation without approval is subject to further penalties. Rulings may include, but are not limited to, probation, game/league suspension, or permanent expulsion. PlayoffsRegular Season team standings are determined by 1) number of wins, 2) Sportsmanship, and 3) point differential. Teams not advancing to the Playoffs will be awarded a Consolation Game. Top teams will advance to the Playoffs – typically a single elimination tournament – where they will compete for Gold, Silver, and Bronze place medals and prizes. Please note: Spirit and Bar Awards are given to deserving teams, regardless of ranking. To be eligible for Playoffs, teams must have an average Sportsmanship rating of at least ‘4.0’ and cannot have forfeited more than one game during the regular Season. Sorry, no substitute players are allowed in the Playoffs. Any team receiving less than ‘3.5’ Sportsmanship in a Playoff game forfeits its spot in the bracket, plus they must receive approval from NYC Social prior to participating in future Club games, leagues, or hosted events. MOST IMPORTANTLY!THIS IS A SOCIAL LEAGUE: Have fun and make new friends. The game may or may not go your way, but the beer is still cold and cheap afterwards! |



